Audacia Astra seal — a winged figure pointing the way up a mountain path toward a tree beneath the constellations

AUDACIA ASTRA

An interstellar mission planner built on real astrometric data and real physics.

AUDACIA ET PERSEVERANTIA · ASTRA REVELANT

What it is

Audacia Astra is a simulator, not a space opera. Every star in its 200 light-year bubble comes from the HYG astrometric catalog, every one of them is moving, and every mission you plan has to deal with that.

Where the simulation simplifies, it says so on the label. That is the house rule.

Screenshots

The solar neighborhood against the Milky Way band — Sol centered with Alpha Centauri, Sirius, and Ross 614 labeled, mission planning panel on the right
The solar neighborhood. Every point is a real star from the catalog; the panel on the right is a mission being planned.
Intercept marker on Achird at one light-year out, seen against the galactic plane edge-on
One light-year from Achird — the intercept marker sits where the star will be, not where it appears.
61 Cygni B at one astronomical unit, the galactic band stretching behind it
Arrival: 61 Cygni B at 1 AU.

Download

Early access 0.1.3 — free while the simulator matures.

Prefer no middleman? Direct downloads — macOS (403 MB), SHA-256: a7d000bb32bbd88ff77045d07374445b1f11d0382de7321c0fecc2a295c4f41e · Windows (355 MB), SHA-256: 271d812f76f11b313272ee2517c4c52f851e7288c3d537481bee1a68506b3d96. The itch.io archives are repackaged by itch and hash differently; itch verifies its own downloads.

Builds will be posted here with SHA-256 checksums. During early access the binaries are unsigned — a solo project has not yet bought code-signing certificates — so your system will warn before running them:

Signed, notarized builds are on the roadmap once the project can justify the certificate cost.

Follow along

Development happens in the open — devlogs on the physics, the design decisions, and the honest simplifications: devlog on itch.io.

Contact: support@audaciaastra.com

Data & attribution